Hello Worlds!

Hello Worlds is a platforming game which challenges the player’s spatial reasoning. It was created as a 2010 class project at the end of which is was released onto websites like Kongregate and has been played by over 1.5 million players on Kongregate alone. You can play Hello Worlds at http://www.kongregate.com/games/richwsnider/hello-worlds.

Spatial Reasoning

Each level is split into pieces, called worlds, each containing a portion of the level. Multiple worlds are usually on the screen at one time. The character interacts with anything that is in any of the visible worlds. Is there a wall in your way in one world but not the other? Then there is a wall in your way! You can see the union of the visible worlds by holding C, allowing you to see the true level you are exploring, but you cannot move while doing this.

Level with two worlds
Both worlds combined
Two combined worlds
A floor in one world means a floor in all worlds
A wall in one world means a wall in all worlds

Doors to New Worlds

Every level contains different types of doors, each of which changes the level in a unique way.

1. Red doors finish the level
2. Green doors close the world they are in
3. Blue doors close the world they are in, but also open new worlds

The red door will finish the level
The green door will close the world it is in
The green door was used and closed its world
The blue door will close its world but open up new worlds too
Two new worlds were opened by the blue door

Filled with Interaction

Levels are also filled with fun things to interact with. Ladders, trampolines, moving platforms, spikes, and more unlock creative possibilities.

Ladders let you get to high up places
Trampolines let you jump higher
Spikes provide an element of danger
Rewind if you get stuck, such as on spikes

My Contributions

For Hello Worlds, I led the team of four engineers (including myself) and one artist to create the game. In particular I designed many of the game mechanics, implemented several mechanics, designed most of the levels, designed the level progression and overworld, and picked the music and sound effects of the game.