Refraction Remix

Refraction Remix was created in response to educator feedback that Refraction 2 was too difficult spatially. In particular, many players were failing to complete levels not because of their fractions understanding but because the spatial puzzle of where each piece should go was too difficult. You can play Refraction Remix at http://play.centerforgamescience.org/refraction_remix/cgs/.

Gameplay Changes

Refraction Remix gave players new tools to work through the spatial difficulty of levels in Refraction Remix through three core gameplay changes:

1. Rotation and Cycling of pieces
2. Practically Infinite bank of pieces (limited to 20, most levels need 6 pieces at most)
3. Partial Completion

Rotate Button
Cycle Button
Practically Infinite Pieces
Partial Completion (Skip Level button)

New Features

Refraction Remix also featured:

1. Redesigned level progression
2. Redesigned tutorials and on-boarding experience
3. Hinting system
4. Infinite lasers (simplified combiner mechanics)

Redesigned Level Progression
Redesigned Levels, with Partial Completion Support
First Tutorial Level
Tutorial teaching Rotation
Hover-over Hint for Two-Splitters
Hover-over Hint for Combiners
Infinite Laser with Hint

My Contributions

In my role as the Lead Designer for Refraction Remix I worked on design changes to gameplay, levels, tutorials, UI/UX, and the new hinting system of the game.